Phillip Santorini (
morethanashadow) wrote2016-07-23 12:37 pm
(no subject)
C H A R A C T E R; NAME: Pharos/Phillip Santorini
CANON: Persona 3 (specifically the fem!MC route)
POINT IN CANON: Roughly the end of canon game, from November in Save the Earth
AGE:11 Now 17 (he went home for a little bit, don't worry about it)
APPEARANCE: Here
CANON HISTORY: Once upon a time, there was a world filled with creatures called Shadows. Some nut got the idea to bring them together in hopes of harnessing their power. Many believed that he wanted to use them to create some great machine, but what he really wanted was to bring about Death, to summon the end of the world. One of the scientists working under him found out and sabotaged the experiment, separating the Shadow into 13 different parts, each representing one of the major arcana. As his final act, he left a message pleading for the future not to destroy these Shadows, because doing so would cause them to combine and create Death once again.
The thirteenth of the separate arcana, a weakened Death, was confronted by the last remaining anti-Shadow unit, Aigis. Unable to defeat him, the only thing she could think to do was seal him inside the nearest living thing- a young girl.
He rested, unknown, inside the girl for many years. During this time, he subconsciously lead her back to Port Island, but was also influenced by her and developed a human form, and a basic understanding of human emotions. Ten years later, when she had returned to Port Island, she walked into her new dorm to see a young boy with dark hair and bright blue eyes, offering her a contract.
Over the course of the next few months, the boy appears in the girl’s room during the Dark Hour (the hour of time between one day and the next), often talking to her about ‘ordeals’ (the coming of the next full moon, and it’s accompanying boss fight), as well as referring to ‘the Fall,’ which he admits to not entirely knowing everything about. After ever major shadow is defeated, the boy regains more and more of his memory, eventually telling the PC that his name is Pharos, and requesting she be his friend, thus forging the Death social link. By the time the last arcana has been defeated, Pharos remembers his role and bids the PC a final farewell, telling her he will always remember and cherish their conversations.
Because of the nature of his AU, even though this is the end of Pharos’s story, he also has some information from who Pharos became next- Ryoji Mochizuki. Long story made incredibly short, Ryoji was the result of the fully completed Pharos, only seventeen and with more of a grasp on how emotions and humanity as a whole worked. He led a month believing he was a normal human before figuring out his purpose, and gave his friends the choice to kill him and forget that the Fall, aka the end of the world, was coming, or let him live and force them to suffer until the day came. They opted to let him live and try to fight Nyx, so he told them how to get to her. In order to stop Nyx from destroying the world, the MC made herself into a seal to separate Pharos/Ryoji/Nyx’s Avatar from humanity.
CANON PERSONALITY:
Pharos, for all intents and purposes, is a small, creepy child. At the beginning, he hardly remembers anything about who he is, but he has an awareness and understanding of anything included in the Dark Hour. Because he’s not really human, not to mention what he actually is, Pharos has little trouble discussing death, and even admits that before knowing the PC, he never considered it to be a problem. He’s very fatalistic, believing that death and the Fall are both inevitable concepts.
Despite this rather depressing (to the PC, not him) outlook, Pharos is very curious about the PC’s experiences with life and emotions, developing a clearer idea of what it meant to be human through her. He grew very fond of her over time, even eventually taking to calling her ‘my dearest.’ With her (because he can’t be seen by anyone else), he’s generally very friendly and willing to answer questions... provided you ask the correct ones.
Because the PC is the only one who can see him, Pharos is often very lonely. This doesn't come through but so often because he cherishes his time with the PC, but he goes so far before he leaves as to call their friendship a 'miracle'. He truly enjoys the little time they have to converse, and treasures the memories he has with her. In a way, this combination between his curiosity, friendliness, and loneliness explains a lot about the character he becomes in Ryoji, who goes out of his way to talk to new people and deeply values the friendships he forms. However, even at the end when he recovers all of his memories of what's to come, he shows very little in the way of remorse, focusing on how much he cared for PC in contrast to the fact that he was going to destroy her world. This could indicate little care for anyone outside of his personal social circle (small as it is), instead mourning the loss of a friendship than a mass loss of life.
POINT OF DEPARTURE:
Phillip is from Save the Earth, where the entire premise is based around characters being reincarnated/reborn into a rough equivalent of the Earth we all know and love. Given Pharos’s rather supernatural nature, this changes a lot for him.
Phillip, for all intents and purposes, was a normal 10 year old who loved soccer, theater, and his dog. Shortly before he started fifth grade, however, he had his first ‘Echo,’ a memory/power from his canon life coming back to him, and was able to access the network where others were involved. During the course of his time on the network, he made quite a few friends (namely Toushirou, Luke, and Henry, though two of them wound up forgetting about the network) and spent a lot of time being told by adults that he was too young for all the danger that was involved.
He probably should have paid attention to them, seeing as he was involved in several fights, but Phillip didn’t see a problem with this as a.) he gained back Pharos’s rather ‘meh’ attitude about death and b.) he got back Pharos’s immortality. But he didn’t, and he and a bunch of the younger kids still got involved in all the big fights that went down. (They also tried to make their own kid's superhero group, but that never really took off.)
Now, for the first part of all of this, the ‘Numbered’ were secret. People who weren’t on the network flat out didn’t know they existed. However, a bunch of people fighting a giant snake in the middle of downtown New Jersey with super powers kind of catches people’s attention, and since half of the Numbered were teenagers who weren’t very good at staying quiet in the first place they got outed. Initially, there were mixed feelings from the public about them, but since they saved the city from a giant snake it was more positive. This changed- a variety of other property destruction, smear campaigns by the mafia, and a giant monster popping up and wrecking the second place the Numbered appeared (Las Vegas) did a lot to completely trash the Numbered’s reputation, to the point where publicly known Numbered were openly discriminated against, being fired from jobs, denied access to certain businesses, the works.
Phillip, for his part, has worked very hard to make sure no one found out he was Numbered. For the general public, this wasn’t hard because his only real powers came when he changed forms. His parents, who were by far more important (since only one member of the younger Numbered managed to out themselves successfully to their guardians without being kicked out or running away), were a little bit harder and he’s been having to construct a string of untruths to explain how he manages to be ok after everything rough he does and how he suddenly speaks Japanese when he hasn’t taken Japanese ever. (It’s good acting practice!)
Also, there are aliens. Yup. There was an evil one who was helping out the very corrupt police force and possibly also ThunderCorp, resident evil big business, but other ones got sent to come collect him. They think the Numbered are pretty cool.Actually though they’re probably evil too but no one knows for sure yet.
Personality-wise, because Phillip was a fairly normal child, his personality is a bit more derived from Ryoji, who was closer to a normal person (though still a bit creepy let’s not lie). Very bubbly, very chipper, wants to be friends with everyone and everything. As a carryover from Pharos in particular, Phillip hates being alone or feeling lonely. For the most part, he does come off as a normal kid, except when the topics of death or fate come up and then he gets creepy real fast. It’s normal to not be bothered by dead bodies, right?
By nature of the setting, there are also a few cultural/generational differences. While Pharos ‘grew up’ with Minako in the late nineties/early 2000s and had no access to the word outside of her, Phillip was born in 2003 with all the relevant pop culture and technological knowledge. (He uses ‘google’ as a verb and was completely baffled by old cell phones.) He also grew up in the middle of New Jersey as opposed to Japan- therefore, even though he knows a little bit about Japanese culture through some of his friends, he’s an American kid.
ABILITIES: Phillip’s only abilities will be the ones he has already gained back from Pharos; any abilities Pharos had that he didn’t get ‘Echos’ for he won’t have.
-Unable to be harmed by anyone who is not a Persona 3 MC
-Can sense how dangerous/powerful other things are
-Can summon minor shadows (but can’t control them)
-Has access to his form as Death, including the skills Megidola, Tempest Slash, Evil Smile, and Ghastly Wail
-Fluent in Japanese
INVENTORY; Phillip will have his backpack from school, meaning it’s got all his homework, the script for the play he was in, and his gym clothes. Basically, nothing useful at all.
ANYTHING ELSE WE SHOULD KNOW? For reference, here is the link to his information for the game in question, including a link to his application and what he knows about his original canon.
Skills Acquired:
Liminal/Telepathic:
Portal Creation (Stationary)
Object Portal
Summon (Minor Shadows)
Teleportation I & II
Hammerspace I
Liminal Manipulation I & II
Sensory Livestreaming
Sensory Eavesdropping
Network Archive Retrieval
Filter Intrusion
Memory Sharing
Investigator Mind Reading
Infiltrator Knowledge
Memory Immersion
Infiltrator Persona
Psychic Protection I & II
Intra-Liminal Skills
Dimensional Senses
Liminal Bridge
Liminal Power
Room Creation I
Image Projection I & II
Infiltrator Mind-Reading
Infiltrator Telepathy
Infiltrator Mind Trick
Psychic Masque
Wardrobe Manipulation I & II
Psychic Suppression
Liminal Template
Telepathic Power
Jaunt:
Formal Dancing
Ganymede Syndrome (Sparkle & Glow)
Spirit Communication
Control Panel
Constructive Enlightenment
Cold Read
Demesnes (Shadow Travel - range is his current teleport range + I)
Cantrips II
Wings and Ears (Sithen)
Siren Song II
Archetypal Champion Magic
Eidetic Memory
Advanced Mnemonics
Orange Magic I & 2
Mythobiology
Conditioned Hypnosis
Light-cycle
Sensory Conditioning
Tiresias Syndrome (Female form triggered by sneezing; S. Tech is Background Music)
Gambling (cheating)
Interface
Paramour's Pride (While in the sight of one's beloved, the ability to never give up hope, never lose determination, no matter the odds or the nature of failure, shame, despair, or disgrace.)
Master Thief Training
Tattoo (on back, his and Sera's Sithen wings; tradeoff is faster thinking for higher metabolism)
Artifact (sound capturing choker w/ siren's voice contained)
Eldritch Defense
Parkour
Blind Maneuvering
Mermaid Totem (Guppy)
Pogemon Partner
Mythical Item (Cloak of Night)
80's fashion and makeup
Left stargem earring (Wearing this earring generates a low-level psychic interference field that makes whatever you do or say seem reasonable to the people around you, no matter how weird or offensive it actually is. (The usual Psychic Protection restrictions apply with other Travelers.))
Dragon Hatcheling
Yensid Magic (Specialization: Animal Friends)
Dreamcatching
Nose For Trouble (You have the uncanny ability to find plot in the form of trouble. (For example, finding out that the school's security has been breached by finding a troll in the washroom.) OOCly, taking this skill means that once a week you can ask the mods for a hint towards the Jaunt plot--but the form of that hint will always come through your character getting in some form of trouble or another.)
Performance Creativity Magic
Staff (from the Grid)
Other:
High Priestess's Favor
-Insight
-Conundrum
-Priestess's Aura
-Marked Power
-Marked Gestalt
Interdisciplinary Mark: Death
-Crazy Enough to Work
Theatrical Skills (Equivalency)
Persona (Star Arcana; analysis type)
Horsemanship
Jaunt History:
Solstice Masquerade
The Harrowing of Harrogate
Doki Doki Gakuen
The Grid
Marches of Purgatory
Questing Country
Lightning Age
The Missing Dragon
Escape from the Junkworld
Jack of Spades
Roman Beach Party
Villains and Vigilantes
Lightside/Darkside
The Haunted Isle
Pogemon
Olympus Upended
Showtime!
The Unquiet Dead
The Dragon Hatchery
Night Falls on Yensid
CANON: Persona 3 (specifically the fem!MC route)
POINT IN CANON: Roughly the end of canon game, from November in Save the Earth
AGE:
APPEARANCE: Here
CANON HISTORY: Once upon a time, there was a world filled with creatures called Shadows. Some nut got the idea to bring them together in hopes of harnessing their power. Many believed that he wanted to use them to create some great machine, but what he really wanted was to bring about Death, to summon the end of the world. One of the scientists working under him found out and sabotaged the experiment, separating the Shadow into 13 different parts, each representing one of the major arcana. As his final act, he left a message pleading for the future not to destroy these Shadows, because doing so would cause them to combine and create Death once again.
The thirteenth of the separate arcana, a weakened Death, was confronted by the last remaining anti-Shadow unit, Aigis. Unable to defeat him, the only thing she could think to do was seal him inside the nearest living thing- a young girl.
He rested, unknown, inside the girl for many years. During this time, he subconsciously lead her back to Port Island, but was also influenced by her and developed a human form, and a basic understanding of human emotions. Ten years later, when she had returned to Port Island, she walked into her new dorm to see a young boy with dark hair and bright blue eyes, offering her a contract.
Over the course of the next few months, the boy appears in the girl’s room during the Dark Hour (the hour of time between one day and the next), often talking to her about ‘ordeals’ (the coming of the next full moon, and it’s accompanying boss fight), as well as referring to ‘the Fall,’ which he admits to not entirely knowing everything about. After ever major shadow is defeated, the boy regains more and more of his memory, eventually telling the PC that his name is Pharos, and requesting she be his friend, thus forging the Death social link. By the time the last arcana has been defeated, Pharos remembers his role and bids the PC a final farewell, telling her he will always remember and cherish their conversations.
Because of the nature of his AU, even though this is the end of Pharos’s story, he also has some information from who Pharos became next- Ryoji Mochizuki. Long story made incredibly short, Ryoji was the result of the fully completed Pharos, only seventeen and with more of a grasp on how emotions and humanity as a whole worked. He led a month believing he was a normal human before figuring out his purpose, and gave his friends the choice to kill him and forget that the Fall, aka the end of the world, was coming, or let him live and force them to suffer until the day came. They opted to let him live and try to fight Nyx, so he told them how to get to her. In order to stop Nyx from destroying the world, the MC made herself into a seal to separate Pharos/Ryoji/Nyx’s Avatar from humanity.
CANON PERSONALITY:
Pharos, for all intents and purposes, is a small, creepy child. At the beginning, he hardly remembers anything about who he is, but he has an awareness and understanding of anything included in the Dark Hour. Because he’s not really human, not to mention what he actually is, Pharos has little trouble discussing death, and even admits that before knowing the PC, he never considered it to be a problem. He’s very fatalistic, believing that death and the Fall are both inevitable concepts.
Despite this rather depressing (to the PC, not him) outlook, Pharos is very curious about the PC’s experiences with life and emotions, developing a clearer idea of what it meant to be human through her. He grew very fond of her over time, even eventually taking to calling her ‘my dearest.’ With her (because he can’t be seen by anyone else), he’s generally very friendly and willing to answer questions... provided you ask the correct ones.
Because the PC is the only one who can see him, Pharos is often very lonely. This doesn't come through but so often because he cherishes his time with the PC, but he goes so far before he leaves as to call their friendship a 'miracle'. He truly enjoys the little time they have to converse, and treasures the memories he has with her. In a way, this combination between his curiosity, friendliness, and loneliness explains a lot about the character he becomes in Ryoji, who goes out of his way to talk to new people and deeply values the friendships he forms. However, even at the end when he recovers all of his memories of what's to come, he shows very little in the way of remorse, focusing on how much he cared for PC in contrast to the fact that he was going to destroy her world. This could indicate little care for anyone outside of his personal social circle (small as it is), instead mourning the loss of a friendship than a mass loss of life.
POINT OF DEPARTURE:
Phillip is from Save the Earth, where the entire premise is based around characters being reincarnated/reborn into a rough equivalent of the Earth we all know and love. Given Pharos’s rather supernatural nature, this changes a lot for him.
Phillip, for all intents and purposes, was a normal 10 year old who loved soccer, theater, and his dog. Shortly before he started fifth grade, however, he had his first ‘Echo,’ a memory/power from his canon life coming back to him, and was able to access the network where others were involved. During the course of his time on the network, he made quite a few friends (namely Toushirou, Luke, and Henry, though two of them wound up forgetting about the network) and spent a lot of time being told by adults that he was too young for all the danger that was involved.
He probably should have paid attention to them, seeing as he was involved in several fights, but Phillip didn’t see a problem with this as a.) he gained back Pharos’s rather ‘meh’ attitude about death and b.) he got back Pharos’s immortality. But he didn’t, and he and a bunch of the younger kids still got involved in all the big fights that went down. (They also tried to make their own kid's superhero group, but that never really took off.)
Now, for the first part of all of this, the ‘Numbered’ were secret. People who weren’t on the network flat out didn’t know they existed. However, a bunch of people fighting a giant snake in the middle of downtown New Jersey with super powers kind of catches people’s attention, and since half of the Numbered were teenagers who weren’t very good at staying quiet in the first place they got outed. Initially, there were mixed feelings from the public about them, but since they saved the city from a giant snake it was more positive. This changed- a variety of other property destruction, smear campaigns by the mafia, and a giant monster popping up and wrecking the second place the Numbered appeared (Las Vegas) did a lot to completely trash the Numbered’s reputation, to the point where publicly known Numbered were openly discriminated against, being fired from jobs, denied access to certain businesses, the works.
Phillip, for his part, has worked very hard to make sure no one found out he was Numbered. For the general public, this wasn’t hard because his only real powers came when he changed forms. His parents, who were by far more important (since only one member of the younger Numbered managed to out themselves successfully to their guardians without being kicked out or running away), were a little bit harder and he’s been having to construct a string of untruths to explain how he manages to be ok after everything rough he does and how he suddenly speaks Japanese when he hasn’t taken Japanese ever. (It’s good acting practice!)
Also, there are aliens. Yup. There was an evil one who was helping out the very corrupt police force and possibly also ThunderCorp, resident evil big business, but other ones got sent to come collect him. They think the Numbered are pretty cool.
Personality-wise, because Phillip was a fairly normal child, his personality is a bit more derived from Ryoji, who was closer to a normal person (though still a bit creepy let’s not lie). Very bubbly, very chipper, wants to be friends with everyone and everything. As a carryover from Pharos in particular, Phillip hates being alone or feeling lonely. For the most part, he does come off as a normal kid, except when the topics of death or fate come up and then he gets creepy real fast. It’s normal to not be bothered by dead bodies, right?
By nature of the setting, there are also a few cultural/generational differences. While Pharos ‘grew up’ with Minako in the late nineties/early 2000s and had no access to the word outside of her, Phillip was born in 2003 with all the relevant pop culture and technological knowledge. (He uses ‘google’ as a verb and was completely baffled by old cell phones.) He also grew up in the middle of New Jersey as opposed to Japan- therefore, even though he knows a little bit about Japanese culture through some of his friends, he’s an American kid.
ABILITIES: Phillip’s only abilities will be the ones he has already gained back from Pharos; any abilities Pharos had that he didn’t get ‘Echos’ for he won’t have.
-Unable to be harmed by anyone who is not a Persona 3 MC
-Can sense how dangerous/powerful other things are
-Can summon minor shadows (but can’t control them)
-Has access to his form as Death, including the skills Megidola, Tempest Slash, Evil Smile, and Ghastly Wail
-Fluent in Japanese
INVENTORY; Phillip will have his backpack from school, meaning it’s got all his homework, the script for the play he was in, and his gym clothes. Basically, nothing useful at all.
ANYTHING ELSE WE SHOULD KNOW? For reference, here is the link to his information for the game in question, including a link to his application and what he knows about his original canon.
Skills Acquired:
Liminal/Telepathic:
Portal Creation (Stationary)
Object Portal
Summon (Minor Shadows)
Teleportation I & II
Hammerspace I
Liminal Manipulation I & II
Sensory Livestreaming
Sensory Eavesdropping
Network Archive Retrieval
Filter Intrusion
Memory Sharing
Investigator Mind Reading
Infiltrator Knowledge
Memory Immersion
Infiltrator Persona
Psychic Protection I & II
Intra-Liminal Skills
Dimensional Senses
Liminal Bridge
Liminal Power
Room Creation I
Image Projection I & II
Infiltrator Mind-Reading
Infiltrator Telepathy
Infiltrator Mind Trick
Psychic Masque
Wardrobe Manipulation I & II
Psychic Suppression
Liminal Template
Telepathic Power
Jaunt:
Formal Dancing
Ganymede Syndrome (Sparkle & Glow)
Spirit Communication
Control Panel
Constructive Enlightenment
Cold Read
Demesnes (Shadow Travel - range is his current teleport range + I)
Cantrips II
Wings and Ears (Sithen)
Siren Song II
Archetypal Champion Magic
Eidetic Memory
Advanced Mnemonics
Orange Magic I & 2
Mythobiology
Conditioned Hypnosis
Light-cycle
Sensory Conditioning
Tiresias Syndrome (Female form triggered by sneezing; S. Tech is Background Music)
Gambling (cheating)
Interface
Paramour's Pride (While in the sight of one's beloved, the ability to never give up hope, never lose determination, no matter the odds or the nature of failure, shame, despair, or disgrace.)
Master Thief Training
Tattoo (on back, his and Sera's Sithen wings; tradeoff is faster thinking for higher metabolism)
Artifact (sound capturing choker w/ siren's voice contained)
Eldritch Defense
Parkour
Blind Maneuvering
Mermaid Totem (Guppy)
Pogemon Partner
Mythical Item (Cloak of Night)
80's fashion and makeup
Left stargem earring (Wearing this earring generates a low-level psychic interference field that makes whatever you do or say seem reasonable to the people around you, no matter how weird or offensive it actually is. (The usual Psychic Protection restrictions apply with other Travelers.))
Dragon Hatcheling
Yensid Magic (Specialization: Animal Friends)
Dreamcatching
Nose For Trouble (You have the uncanny ability to find plot in the form of trouble. (For example, finding out that the school's security has been breached by finding a troll in the washroom.) OOCly, taking this skill means that once a week you can ask the mods for a hint towards the Jaunt plot--but the form of that hint will always come through your character getting in some form of trouble or another.)
Performance Creativity Magic
Staff (from the Grid)
Other:
High Priestess's Favor
-Insight
-Conundrum
-Priestess's Aura
-Marked Power
-Marked Gestalt
Interdisciplinary Mark: Death
-Crazy Enough to Work
Theatrical Skills (Equivalency)
Persona (Star Arcana; analysis type)
Horsemanship
Jaunt History:
Solstice Masquerade
The Harrowing of Harrogate
Doki Doki Gakuen
The Grid
Marches of Purgatory
Questing Country
Lightning Age
The Missing Dragon
Escape from the Junkworld
Jack of Spades
Roman Beach Party
Villains and Vigilantes
Lightside/Darkside
The Haunted Isle
Pogemon
Olympus Upended
Showtime!
The Unquiet Dead
The Dragon Hatchery
Night Falls on Yensid
Villains and Vigilantes
By day, Phillip was a budding vocalist in the band Splinter Kiss, trying not to break the band up before it even got off the ground by arguing with fellow vocalist, Rise. By night, he was Black Masque, a skilled and evasive thief who mostly stole things for fun. The politics of Newport didn't interest him much at all, other than performing a few gigs here and there, until he stumbled across Reynard, a famous spirit thief who'd gone into hiding as a human. Through him, Phillip learned that the King and Queen themselves were being possessed by spirits, and understanding the terrible, terrible implications of it all, agreed to team up with the 'good guys' just this once...
Lightside/Darkside
Phillip felt like he didn't actually get a lot done in January, but that was probably ok. Even if Matthew wouldn't let him break into a building, he did hang around in Aoi's form getting info from the rebels, and followed around not-Hajime and not-Tachibana and actually be impressed that some version of them understands acting. It was nice to have a Jaunt where he was himself and could hang out with Jaina, too. Maybe the only actual thing he did was handing out flyers and stuff at the end, but hey, he'll take breaks sometimes.
The Haunted Isle
A powerful young siren with more curiosity than good sense. Poecil and his older brother Karal fled to Crownbreaker Isle a few years ago, their father having been infected with the Stricken virus. Having been the only Siren to a Warrior family, Poecil was never as confident in himself and his abilities and combined with a restless nature it made the confines of the lagoon frustrating to him. However, the arrival of the Pulao and Cornu schools opened up the possibility of his world getting a little bit bigger, especially after Teruo began giving him more lessons in the Song. Tensions already high between himself and Karal, Poecil seriously considered leaving the Isle behind in favor of joining the Pulao school, but the guilt over the idea of leaving his brother behind and the promise of more opportunities to explore as the vaccine and antidote to the Stricken virus took affect gave him enough cause to stay.
Pogemon Partner - Polo
Polo’s skill set
-Invisibility (partial or full, lasts longer the less he moves, must dispel before attacking)
-Hideous Cackle (Causes fear, is absolutely not Ghastly Wail)
-Slash
-Bite
-Lick (The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.)
-Feint Attack (The user approaches the target disarmingly, then throws a sucker punch. This attack never misses)
-Night Shade (summons frightening image, does damage equal to opponent’s power level)
-Snatch (The user steals the effects of any attempts to use a healing or stat-changing move.)
-Shadow Ball (The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.)
Pogemon
A skilled Slammer lacking in social skills. Phillip and his Pogemon Polo, who usually took the form of a 'hat' for him, were a good team but had little interest in, well... much of anything that was going on other than the tournament. Also accompanied by his missing father's Pog, Marco, Phillip made it very hard for his older brother (Leon) and his grandmother (Minerva) to keep an eye on him... something that became more worrying after the rogue Pogemon attacks that killed his cousin Shawn. He spent the rest of the time that he wasn't fighting off Pogs trying to cope with the loss, which was very disorienting for him once Phillip returned to himself.
Olympus Upended
A demigod with a facsimile of his mother's cloak of night. Phillippos was a friendly, diplomatic beginning hero who came in for the convocation regarding recent incidents. And then proceeded to do nothing else for the rest of the Jaunt more of less since a hiatus kind of happened. Whoops.
Showtime!
An arrogant and flamboyant singer with a mysterious earring. Phillip and his twin brother Imriel had been bounced through the foster system since they were children, Phillip dealing with it by acting out and becoming overly abrasive in most situations. This prevented their band, Audio Outcast, from getting off the ground until one day Phillip discovered a magical earring that seemed to make him appear more reasonable to people, no matter what he said. This quickly got out of hand, and as their band's fame rose Phillip's tendency to ask for more and more outrageous things only got worse. During the Starlight Music festival, he heckled the hell out of his rival and owner of the other earring in the set, Ken, eventually telling the man that members of their band were playing together in secret and possibly with the intent to leave. After clearing that up with Jacob (who wasn't actually planning on leaving, not like Phillip cared or has major abandonment issues or anything), he felt a little bad that Ken disappeared. But he came back, and sort of offered Ken a job after he broke up Shooting Star, and had the fear of the FBI put into him thanks to his earring.
The Unquiet Dead
A reprisal of the last time they were in Harrogate, which is the one thing Phillip didn't want to happen. The child has long since forgotten what he was or what he should be and now just lurks on the moors outside the now modern city and preys on those foolish enough to leave the lighted path. Dormant for a while, the recent activity awoke the creature again, attacking and killing several people before Riddick pulled Phillip back to himself. He stayed put for a few days, but various factors lead him to flee to the Walkabout.
The Dragon Hatchery
A young man who'd lost all his family but his older brother. This was Phillip's first time dealing with Infiltrator Persona, and considering this infiltration was considerably quieter than him normally that worked quite well as he tried to deal with the trauma of Harrogate. His older brother Robert looked after him, convinced that the clear trauma he'd experience right before showing up at the colony was due to PTSD, but mostly Phillip managed to get himself to relax and take care of dragons and confuse the shit out of some poachers.
Night Falls on Yensid
A young woman who picked up a job with Xavier Corp to pay the bills that her barely-existent acting jobs weren't. She spent most of that job time flirting shamelessly with Jana, and a lot of her time outside of it babysitting Garren. She came across the Forestfolk twice before they revealed themselves publicly- and, to her annoyance, used potions on her to make her forget both times. She wound up getting along with them after the fact, though, even helping them fight back against her company's intrusive actions.